Post by polkovniksaac on Feb 16, 2014 19:31:25 GMT -5
OPERATION: BALKAN ARROW 4
time: 9:00am meeting, 10:00am game start
date: April 13, 2014
FREE game
place: Fort Gay, WV, google coordinates 38.127127, -82.598830
Type in 587 Apperson St, Fort Gay, WV 25514 into google maps, and get directions.
Beware of potholes.
SCENARIO:
Orientation: Mizkan, Albania. Is a valley consisting of two hills. A road and creek runs along in between the hills. Pine woods, briars, hedge rows, wheat fields, and random small lakes. The small village of Mizkan is in south-east of the field area. To the north-west is a large field originally from farming. NATO base Camp Rocky Balboa with LZ Adrian is located in the large north field. Boundaries are shown with red line representing the perimeter 3-4 strand barbed wire fence.
Temporary Teaser Map HERE
(A grid map will be provided on site with objectives marked)
Situation: A rogue Serbian platoon size element, believed to be under control by Popovschvilli, is occupying a village in Albania called Mizkan. They have been fighting for this area for years but the villagers do not claim Serbia. A NATO presence, under General Goldmill, has almost been permanent in the area due to recent years' disputes. This remote region has been under fire since June, 2008, from Operation Balkan Arrow I. The Serbian element, known as the Chetnik, plan to sabotage the water supply for the village within the hour.
Mission:
- NATO forces are to promptly assault the village area and thwart the water sabotage within one hour. Supplementary orders are as follows: sabotage enemy SatComm antenna array located half way up one of the hills, destroy enemy artillery, and raid enemy encampment.
- Serbian Chetniks: Hold the village area for at least one hour and poison the water supply. Do not allow NATO to sabotage our SatComm, or artillery, if so, fight to secure them. Demoralize enemy by raiding encampments and troop supply lines.
Execution: 09:00 show up to the field. 10:00, game begins. Game end will be determined when we all meet and agree upon a time.
Admin/logistics: A waiver will need to be signed upon arrival due to land-owner's request. See Rules section if you are younger than 18. Any questions at all, just message someone.
Bring a sufficient amount of bbs, eye protection, try to dress your part, bring water, refreshments, food, just be prepared for whatever comes your way!
Command/signal: Radios are an amazing tool for coordinating team efforts. Get with your teammates and desginate frequency channels, hand/arm signals, and keep everyone on the same page. Smoke is still to be determined.
***Watch Operation Balkan Arrow 1 here!
****Watch Operation Balkan Arrow 3 here!
___________________________________________________________________________________________________________
directions to OBA4
take i64 into Kentucky.
take first exit in KY and turn left.
take us 23 south 19.5 miles to the redlight at the Wendy's and fancy gas station and turn left
go 1.4 miles to the third light and turn left
stay straight thru the next 3 lights and cross the bridge into fort gay wv .7 miles
turn left once the cross the tracks at the end of the bridge
go aprox 300 feet and turn right on palace st.
go .25 miles and trun left on apperson st and follow it to the field
___________________________________________________________________________________________________________
RULES:
***It is encouraged that both teams dress according to the nationality of their team for best positive identification.
Uniform guide:
NATO- USGI Woodland, MARPAT, Multicam, ACU, ATACS, German flecktarn, Central Euro, any type of high speed load-out.
Serbs-Russian/COM block uniforms, mismatched attire, jeans, tiger stripes, Alpenflage
Armbands for identification may possibly be used.
Medic & Respawn rules:
*Medics will be determined per teams.
*Medics should have white rags to tie on to wounded players.
*Healing process must take place during at least a count to 30.
*Wounded players should have a Kill Rag and have it in view until healing completed by medic
*Players have one healing chance within a 5 minute bleed-out, or return to designated respawn point.
**No speaking when wounded or on way to respawn. Dead don't talk.
*Knife kills have no bleedout. Knife kills can be used on those bleeding out to put them out of misery
*To knife kill, you may use a "knifehand" and let them know they are being knife killed by saying "knife kill."
*Death Cards may be issued to turn in to the respawn point to keep track of respawns and statistics.
Heavy Weapons:
Grenade and other area effect weapons:
Hand Grenades, rockets, mortars, booby traps, scatchel charges, and mines (except claymore mines, see later) are defined as area effect weapons.
Area Effect Weapons kill all players within a 15 foot radius of their triggering, regardless which side activated them.
The player at the center of the blast radius calls out all other players, regardless their side.
Only hard cover protects you from an area effect weapon. Hard cover includes a stonewall, a bunker, a building wall or similarly completely obscuring terrain. Trees, bushes,shallow ditches, and other players are NOT hard cover.
Hand Grenades blast radius is determined from the point of rest. Hand Grenade BBs DO NOT have to strike a player to count as a kill.
Rocket blast and mortar rounds radius is determined from the point at which it strikes.
If a rocket or mortar destroys a vehicle, the vehicle is considered the blast radius center.
If a mortar, rocket, or scatchel charge hit a bunker or are placed against the wall. Everything inside the room of the bunker are killed and a 15 foot radius on the outside are killed.
Airsoft Claymore Mines are classified directional weapons (NOT area effect), and their BBs must strike the target to count.
These are the official rules for hosting games here at WV Airsoft:
These restrictions are based on the actual velocity without regard to the weapon being represented.
Standard Velocity Limits
CQB Limits
All weapons permitted for CQB use (indoors) MUST fire less than 300 fps with a .25g bb.
There is no Minimum Engagement Distance with CQB rated weapons.
This restriction applies to AEGs as well as all pistols.
Field Limits
300 to 400fps - 15ft Minimum Engagement Distance
400 to 450fps - 50ft Minimum Engagement Distance
450 to 500fps - 75ft Minimum Engagement Distance; Semi-Auto ONLY
500 to 550fps - 100ft Minimum Engagement Distance; Bolt Action ONLY
Over 550fps - Prohibited
Velocity Restrictions
- Bang rule is in effect. If you are to close and have the drop on someone just say bang you’re dead and if you’re the guy that has just been banged then take it and call out dead and use your kill rag.
- Minimum Engagement Distances will be strictly observed and enforced.
- Only players that are over 18 years of age will be permitted to use any weapon that fires at velocities higher than 400fps.
Eye Pro
ANSI z87.1 rated eye pro. Full seal if under 18.
- NO Blind firing.
- NO Drugs or Alcohol.
- NO Pyrotechnics.
- NO Live firearms on the field
You must have a kill rag and use it when you are dead. A kill rag is a red rag you can drape over your head once you are killed so everyone knows your dead.
Read more: wvairsoft.proboards.com/thread/2/game-rules#ixzz2tX6EuUal
IF YOU PLAN TO JOIN THE GAME, PLEASE LET US KNOW WHAT TEAM YOU REQUEST SO WE CAN KEEP AN ACCURATE RECORD HERE! THANKS!
_______________________________________________________________________________________________________
NATO
Snakey +4-6 TOG
Hazard
Digger
Norris
Gatorbait plus 8
Shadowmerc +5-7 35th MSC
GhostSniper + Foxhound Squad
Dave + 1 or 2
Jonah
Spectre
Total Approx:36
SERBIAN CHETNIK
Tiernan
Dan
Combat Cows
Buloushie
Bloodhaze +18-25
Gunit
Venckman
Ultra
Beachhead
Godfather
Total Approx: 36
TEAM WAIT/POSSIBLES
Drennon +5
Jeff H +1
Douggem
Clarksburg +1
Total Approx: 10