Post by Talonknife on Oct 27, 2013 21:37:09 GMT -5
I got bored, so I decided to create a scenario. I'm not gonna use this for a game anytime soon, so if someone else wants to use it, be my guest. If not, I may run a game with it later.
Introduction: It started as a simple bank job. Smash and grab, get the money and get out. But it can never be that simple. As soon as we were out of the vault, we ran face first into a line of cops. Somehow we managed to escape, not without casualties, and get most of the loot onto the escape chopper. But in a continued streak of luck, it went down somewhere in the middle of the woods, and spilled the loot everywhere. Now we've gotta race the cops to get away with the loot before they do, and deal with the mole that ratted us out in the first place...
Robber Team Rules
Objectives: 1. Escape with as much money as possible. 2. Find and eliminate the mole.
Rules: Money- Scattered around the playing area will be duffel bags filled with a heavy-ish objects. These will represent bags of money. The robbers must take as many bags as possible back to their designated pick-up zone and escape. A player may carry as many bags as he can hold, but don't make them too light. They should be spread out across the field.
Getting Shot- Friendly fire is active on the field. A robber shot by another robber or the mole is dead. He is out of the game. A robber shot by a police player (other than the mole) is captured. He must be searched and have his gear confiscated, Anything not taken may be used against the police if he tries to escape. If he is escorted back to the police drop-off zone (covered below), he is their prisoner. He may still try to escape or be rescued by his team. While a prisoner of the police, he may be interrogated. (This section may have rules or be all roleplayed, player preference). The police may use any in-game information given to them. Police may kill a captured player if they wish.
Bargaining- A player may also be released from prison by bargaining. The players may trade one money bag or hostage for one robber's release. The police MUST accept a bargain. The police or robbers may double-cross after the bargain is complete. A civilian traded in a bargain may be recaptured.
Hostages- A robber may take any civilian hostage. The robbers must guard the hostages, as they may try to escape or be evacuated by the police. Hostages do not respawn, so use them wisely. Hostages are always in play unless they die, so one hostage may trade hands several times per game.
The Mole- One player will be the mole. He is a police player who looks like a robber, including wearing the robber armband. He is randomly selected from the robber players. He will pass any information he gains along to the police and attempt to sabotage the robber players. The robbers may capture and interrogate or kill him. None of the robbers will know from the beginning who the mole is. All police players will know the mole's identity. An interrogated police player may be forced to divulge the mole's identity. When killed, the mole will either join the police team as a regular police player, or not respawn and be out of the game (player choice).
Winning: The robbers win if they escape with X amount of money bags (X is a number determined by the players). The robbers may escape with more than the minimum if they wish.
Police Team Rules
Objectives: 1. Eliminate the robbers. 2. Recapture as much stolen money as possible. 3. Evacuate as many civilians as possible.
Rules: Money- The same rules about money apply to the police as to the robbers. A player may carry as many bags as he can hold. They must be placed in the police drop-off zone. The police may steal money bags from the robber pick-up zone, and vice versa.
Getting Shot- A policeman who is shot by a player from either team is dead. The police have infinite respawns, with respawn length determined by the players. The robbers may also capture a policeman if they wish. The same rules apply to capturing police players as capturing robber players.
Bargaining- The police do not bargain for captured players, except for hostages. They may rescue hostages or other police players if they wish if they wish.
Hostages- The police need to rescue as many civilians as possible. They must escort them back to their drop-off zone. They must be guarded, as robbers may attempt to recapture them. Police will ALWAYS trade a captured robber for a hostage. Police may NOT intentionally kill civilians to keep robbers from using them.
The Mole- One player will be the mole. He is a police player who looks like a robber, including wearing the robber armband. He is randomly selected from the robber players. He will pass any information he gains along to the police and attempt to sabotage the robber players. The robbers may capture and interrogate or kill him. None of the robbers will know from the beginning who the mole is. All police players will know the mole's identity. An interrogated police player may be forced to divulge the mole's identity. When killed, the mole will either join the police team as a regular police player, or not respawn and be out of the game (player choice).
Winning: The police win if they 1. kill or capture all robber players, or 2. have X amount of money when the robber team escapes. (X is a number determined by the players).
________________________________________________________
So, there it is, a little scenario I came up with when I had nothing else to do. Like I said above, if you want to use it, feel free. You can tweak the rules or add new ones if you want to, this is just a foundation. I would also appreciate any feedback/opinions people want to offer. Happy airsofting!
~Talon
Introduction: It started as a simple bank job. Smash and grab, get the money and get out. But it can never be that simple. As soon as we were out of the vault, we ran face first into a line of cops. Somehow we managed to escape, not without casualties, and get most of the loot onto the escape chopper. But in a continued streak of luck, it went down somewhere in the middle of the woods, and spilled the loot everywhere. Now we've gotta race the cops to get away with the loot before they do, and deal with the mole that ratted us out in the first place...
Robber Team Rules
Objectives: 1. Escape with as much money as possible. 2. Find and eliminate the mole.
Rules: Money- Scattered around the playing area will be duffel bags filled with a heavy-ish objects. These will represent bags of money. The robbers must take as many bags as possible back to their designated pick-up zone and escape. A player may carry as many bags as he can hold, but don't make them too light. They should be spread out across the field.
Getting Shot- Friendly fire is active on the field. A robber shot by another robber or the mole is dead. He is out of the game. A robber shot by a police player (other than the mole) is captured. He must be searched and have his gear confiscated, Anything not taken may be used against the police if he tries to escape. If he is escorted back to the police drop-off zone (covered below), he is their prisoner. He may still try to escape or be rescued by his team. While a prisoner of the police, he may be interrogated. (This section may have rules or be all roleplayed, player preference). The police may use any in-game information given to them. Police may kill a captured player if they wish.
Bargaining- A player may also be released from prison by bargaining. The players may trade one money bag or hostage for one robber's release. The police MUST accept a bargain. The police or robbers may double-cross after the bargain is complete. A civilian traded in a bargain may be recaptured.
Hostages- A robber may take any civilian hostage. The robbers must guard the hostages, as they may try to escape or be evacuated by the police. Hostages do not respawn, so use them wisely. Hostages are always in play unless they die, so one hostage may trade hands several times per game.
The Mole- One player will be the mole. He is a police player who looks like a robber, including wearing the robber armband. He is randomly selected from the robber players. He will pass any information he gains along to the police and attempt to sabotage the robber players. The robbers may capture and interrogate or kill him. None of the robbers will know from the beginning who the mole is. All police players will know the mole's identity. An interrogated police player may be forced to divulge the mole's identity. When killed, the mole will either join the police team as a regular police player, or not respawn and be out of the game (player choice).
Winning: The robbers win if they escape with X amount of money bags (X is a number determined by the players). The robbers may escape with more than the minimum if they wish.
Police Team Rules
Objectives: 1. Eliminate the robbers. 2. Recapture as much stolen money as possible. 3. Evacuate as many civilians as possible.
Rules: Money- The same rules about money apply to the police as to the robbers. A player may carry as many bags as he can hold. They must be placed in the police drop-off zone. The police may steal money bags from the robber pick-up zone, and vice versa.
Getting Shot- A policeman who is shot by a player from either team is dead. The police have infinite respawns, with respawn length determined by the players. The robbers may also capture a policeman if they wish. The same rules apply to capturing police players as capturing robber players.
Bargaining- The police do not bargain for captured players, except for hostages. They may rescue hostages or other police players if they wish if they wish.
Hostages- The police need to rescue as many civilians as possible. They must escort them back to their drop-off zone. They must be guarded, as robbers may attempt to recapture them. Police will ALWAYS trade a captured robber for a hostage. Police may NOT intentionally kill civilians to keep robbers from using them.
The Mole- One player will be the mole. He is a police player who looks like a robber, including wearing the robber armband. He is randomly selected from the robber players. He will pass any information he gains along to the police and attempt to sabotage the robber players. The robbers may capture and interrogate or kill him. None of the robbers will know from the beginning who the mole is. All police players will know the mole's identity. An interrogated police player may be forced to divulge the mole's identity. When killed, the mole will either join the police team as a regular police player, or not respawn and be out of the game (player choice).
Winning: The police win if they 1. kill or capture all robber players, or 2. have X amount of money when the robber team escapes. (X is a number determined by the players).
________________________________________________________
So, there it is, a little scenario I came up with when I had nothing else to do. Like I said above, if you want to use it, feel free. You can tweak the rules or add new ones if you want to, this is just a foundation. I would also appreciate any feedback/opinions people want to offer. Happy airsofting!
~Talon