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Post by norris on Oct 23, 2011 15:05:17 GMT -5
Ok everyone, Im kinda curious on what style of an event and scenarios everyone likes. I can say that my own preference is that of a military simulation with missions and objectives that really challenge you in planning, coordination, communications, tactics and execution as well as a limited time hack to complete it all in.
I have written 18 missions and began writing the 18 counter missions and building props from my own junk here at the house and am hoping to help with a scenario event for everyone to come out to and enjoy. My motivation for stepping in to help comes from my trip out to Sandyville at Cody's farm. The 250 sandbags I donated to him is the start.
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Gunit
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Posts: 184
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Post by Gunit on Oct 23, 2011 22:24:01 GMT -5
From one Marine to another..... Give me a challenge!!!
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Post by norris on Oct 24, 2011 16:24:46 GMT -5
From one Marine to another..... Give me a challenge!!! Nice! MOST of the scenarios I have written have a certain level of challenge to them and the level of it will be determined by the attendance of players. Some of the challenges are basic in the sense of following directions of the mission outline in a timely manner and as much as taking control, by force, of an area in order to protect or capture a supply run (in a deuce). Supplys are worth points, as well as the mission objective itself. Try defending a mortar base with 4 gun tubes and if your the attacking force, you have to disable the tubes by flipping a toggle switch at the base and laying the tube on its side, at the end of the time hack, points are issued based on the outcome of defend or destroy. Sniper mission (2man team) to pop a 12" balloon (HVT) that is located in the center of the opposition FOB before the time hack ends. Defend your mobile SCUD-B launcher for an hour! I have what I think will be some good scenarios to deploy out for an event and I really hope the WV and AO players will be interested enough to give it a shot. Maybe even draw in some VA and PA players. I have enough written out that it could be a 2 day event if the interest is there.
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Post by sdk1968 on Oct 27, 2011 19:23:28 GMT -5
Demon, me & Snakey are more into straight up games. mil sim is ok & objective based games are always good.
we do a little bit of the role play games but we kinda only let Jonah talk us into that on a rare occasion.
opens are always fun & draw new people. all the usual games...
hostage down pilot meatgrinder search & destroy capture & hold
HVT's like the balloon game you mentioned are good. that would be pretty cool.
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EDGE
Full Member
Posts: 249
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Post by EDGE on Oct 28, 2011 7:33:46 GMT -5
@sdk, so I'm confused. Are you on board for some mil-sim or not? As for me, I think it's the best way to play. Requires using your head. Just make sure there's an interesting story line behind it.
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Post by sdk1968 on Oct 28, 2011 9:40:20 GMT -5
lmao...
EDGEY:
using your head is great. use my head everyday in my regular job & 2ndjob/hobby...
airsoft is more of a stress reliever to me. if i went at it with a win at all cost attitude like i do everything else? it would defeat the point of why im in this hobby. we win plenty of scenario's just having a good time and not taking it too serious. we do this for FUN... not work.
mil sim is ok. theres mil sim (thats fun)
& then theres "mil sim": some coksukr who thinks he's gods gift to airsoft & the world ..... screaming, yelling, barking out "orders" like he thinks he's an actual drill sergeant & gonna "make" me do something. i avoid those types of games/people like the plaque, have to work with dickheads like that all day long... not gonna tolerate it in my "fun time".
Snakey & Demon were both in the service for a while & feel the same way. so we look for good people & good games. we play anywhere that people are cool or decent to be around & want to enjoy themselves... whats the point of spending time, money & then going home mad cause it wasnt "perfect" or you had to listen to some asshat attempt to scream at you all day?
the only time scenarios really come into play for us is when you have to change your guns/equipment to fit the look of a game or if we know that its gonna be a super strict, to the letter, rank & file milsim game. we just skip those and build some real steel on those days. :-)
we'll get together again soon that boy scouts game Dan did seemed to be very successful.
s
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Gunit
Full Member
Posts: 184
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Post by Gunit on Oct 28, 2011 11:54:26 GMT -5
I agree with SDK, however I do not like it when things go all "Call of Duty" in airsoft. As far as having fun... Hell yes, but when I'm in a good fight I tend to go back to my Squadleader days.....
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EDGE
Full Member
Posts: 249
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Post by EDGE on Nov 3, 2011 9:25:48 GMT -5
I wanna' fight along side you sometime, Gunit. I think I understand where you're coming from a little better now, SDK. I've never experienced quite what you've described. Think if I had, you would've read by now about some raging idiot being gagged and duct taped to a tree and left to rot. That person probably never made it out of basic, if they've served at all.
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Post by norris on Nov 4, 2011 0:09:17 GMT -5
Ok, Ive read what you guys are saying. After asking what the "Call of Duty" crap is and basically it sounds like a gaggle of un-organized people just running around shooting everyone and that just is very unappealing, to me anyway. The scenarios that I have written out are in fact of a "milsim" aspect and will require a command element to be on they're feet, thinking, reacting and sending teams out on mission for points. At the end of the day, the points will be there to see how each side fared in mission/counter mission. These missions will not be lop sided. They will provide equal opportunity to succeed or fail. The only person that will know the missions up to game day will be myself. Therefore, nobody will have the chance to preplan the scenario. Each leader will be handed an envelope with the mission details at specified times with little time to prepare in large scale. At the onset of the day, the NATO & COMBLOC leaders will have a coin toss to determine who chooses they're FOB first, meaning the winner of the toss will have free choice of exactly where they will operate out of. In terms of doing this at Cody's location, by the time this event becomes reality, I plan on having him establish two equally fortified FOB locations complete with sand bagged postions and more.
Please give me feed back.......these are just some of my ideas based on experience and reading some of the PM's and posts, and I hope that I can help to spark the interest on future events. This is my hobby as it is those who frequent this forum.
I already have a verbal commitment from an event promoter/airsoft retailer (Idaho based) who will provide goodies to raffle off. He has also given me some promoting ideas once its ready to go into that stage.
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Post by Spectre on Nov 4, 2011 11:06:47 GMT -5
I have an excellent spot to put one. That would be the 2nd new gas well. Fortunately when they bulldozed the area they left 2 big walls of fallen trees and debri around it. It really shouldn't be that hard to fortify. However findign a spot to put a second is provign a bit harder.
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Post by Ultra on Nov 4, 2011 23:19:37 GMT -5
I think the key is walking the fine line between organized and scripted. What I mean is, we all like playing thought out events with cool back stories and alot of us like to role play it up providing we have the resources to look the part. Nobody likes the heavy handed events where the players are treated like the chess pieces for some ego trippin mall ninja. I guess here in WV we are a little..urr jaded maybe. Alot, not all of our experience with outside groups/people hasn't turned out well. I'm guilty of this just as much, maybe more then the others and it is bad for the growth of the states airsofting to be this isolated and stagnant. IMO, Keep doing what your doing by asking for ideas and be open to feedback after events, both positive and negative. I would try a (loose) form of Milsim at first, solid story and objectives with little restrictions as far as participation goes. If people like it then they will make sure they attend. Don't know if that helped any.
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Post by norris on Nov 5, 2011 10:20:43 GMT -5
IMO, Keep doing what your doing by asking for ideas and be open to feedback after events, both positive and negative. I would try a (loose) form of Milsim at first, solid story and objectives with little restrictions as far as participation goes. If people like it then they will make sure they attend. Don't know if that helped any. Everyone should pitch in with opinions and ideas to help grow it. My plan is to ask for feedback, opinions and ideas at both a starting brief and end of day brief from all participants in the hopes to better it in the direction of the players. The event will be "loose" in every aspect for the players in terms of what gear and uniform they wish to wear and any airsoft weapon they wanna carry. I think my scenario missions will be fun for everyone and present a decent level of challenge. I would really like to get together with some of the guys from the forum and look at props available, property, players, ideas, scenarios and everything else needed to help the WV scene. I know there are several of the guys that organize events to provide a base in which to keep the hobby active. With multiple organizers, it gives the other organizers the chance to enjoy the hobby as a participant. Coordination within the organizers is gonna need to be important.
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Post by polkovniksaac on Nov 22, 2011 14:57:50 GMT -5
Howdy. I just finally got to read this. I understand fully.
My Factions At War game was built after hours and hours on post in Iraq and a dream... a DREAM to make a game similar to Operation Berget (thousands of player based game out of Sweden). That game is huge and roll playing oriented but it is very relaxed when it comes to proper uniforms and weapons. After you watch the videos and read up on the game, there isn't any beating an experience like that one... They mainly use arm bands for identifying friend from foe. Like if you were to look at the flag on shoulders. They break up teams into literal company sized elements. Some teams are just a part of the same nation... yeah, it is huge.
For Factions At War, i tried to section off large parts of an easily organized, player friendly field, to be territories or countries. I have put in a good bit time and money on prefabricated buildings that can be set up easily and taken back down at then end of the day. I have also thought about smaller structured side missions for teams, but, i have learned in the past to break it down Barney Style as much as possible to hopefully cease confusion. I definitely like the idea of a widespread game with missions like the two man sniper mission you mentioned, etc. I am ready for whatever you throw at us, First Sergeant. Also, if you need some 'bodies' to help construct stuff at the field, i'm sure something can be arranged.
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Post by norris on Nov 22, 2011 23:01:28 GMT -5
Well, a few key WV airsofters would be welcome to come by my place and round table my scenarios, give me feed back and ultimately help me in creating an awesome event. I think I need to have a few of you guys read my scenarios and tell me what you think. This stuff will not grow much if we dont all pitch in. Once I can sit down with some of you guys, I can give you my ideas from organization, support, event staff, rules, missions, props, communication gear, trucks, pyro, promoting the event and more. All these details are part of what I am putting into it.
Also, the field units would require good leadership skills in their respective commanders and command element. Communication skills to contact and organize squads, fireteams and hopefully platoons. IF, attendance is large enough, we will be able to run multiple missions simultaneously. I know this might be a stretch, but I am hoping to solicit players from multiple states surrounding WV. I already have guys willing to come in from Illinois, Wisconsin, Arkansas and possibly Missouri and Kansas as well.
As far as the uniforms and being able to identify friend or foe, I was thinking in line with a GREEN vs TAN, civies=local citizen militia (SCA - Sandyville Citizens Army). THOUGHTS?
Tons more in my head.......and on paper!
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Post by Spectre on Nov 23, 2011 11:37:56 GMT -5
Green Vs Tan is indeed simple. But I have noticed one problem with it... even when you're at a milsim people just say Green and Tan. I dunno if that bugs anyone else but that kinda ruins the immersion I bit for me.
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